Activity 1 for Mini-game 3

Player Experience Goals

  1. Clear image and/or text that describes your studio’s three initial ideas for the game player experience goals

Identity.

Questioning.

Social perspectives.

 

  1. Clear image / text that outlines your two favorite game ideas. Document how they encapsulate a big idea/concept and take into consideration your target audience

(1) Survival video game that likes “This War of Mine”.

Player as one of the survivors of a war, he/she is trying to survive in a chaos city where was badly damaged by the war. To survive, player is required to explore the game world and obtain necessary resources for everyday life. During the exploration, player will be face different events and each event will be able to complete with multiple choices/decisions. However, every choice/decision come with different results and then lead to different endings finally.

(2) Simulation game similar to “SIMS4”.

Player will be play the character who is a 21 year old new graduated student from university. The character is facing the important turning point in his/her life, so that player will need to decide the plan of the future of the character, and different decision will be cause diferent outcomes that affect the development of game story. This is a open game with multiple endings.

 

Our target audience is Sally, and consider her basic information of game experience, she is enjoying the type of game such as SIMS4. Therefore, the two game concepts are focus on the interaction of character and game world. Every decision that she made will be effect the development of the game and bring out the different results. Such as in SIMS 4, she can decide the future of her character.

 

  1. Clear image and/or text that describes your studio’s final PX goal for mini-game 3

Courage and compassion.

Courage: We encourage our target audience to making decision and then take responsible for the result of the decision. She should be having courage to face the bad outcome that her decision brings out.

Compassion: Cause our game idea if focus on simulation and highly interactive game, so we hope she may feel compassion for her character, and consider every decision that she made in the game is important.

 

  1. The reasoning behind the decision, particularly in relation to your shortlisted big ideas and your target audience.

Our target audience is Sally who is 21 years old and very experienced gamer. Our game want to interest her, so the game should be contained elements that can draw her attention into. Because of her favorite game is SIMS 4, so we consider add the element of simulation into our game concepts. Our game concepts focus on decision making, different decision bring out different results, and then lead to different endings finally. Her age is important for the development of game narrative, we choose use mature background and characters in order to increase her substitution of the game.

 

  1. A list of the type(s) of PX you’re tapping into (i.e. cognitive, physical, social, emotional, creative) Be specific – e.g., cognitive attributes such as visual processing combined with physical challenges related to …

Identity, player should be able to understand the identity of her character and then understand the reason of the character’s decision.

Questioning, player should be questioning how to complete one task from multiple angles.

Social perspectives, the result of character’s decision will affect not only himself but the people around him, so player must consider the influence of her decision from social angle if she wants to achieve the good ending of the game.

  1. A description of why PX of this nature is important in the context of the two game ideas you’ve shortlisted and the target audience.

The PX decides what kind of game that player will be enjoy the most. Looks at the PX of player, knowing the favourite game type of her, then we can analysis the elements that interest her, and knowing how to create a game that she will be enjoy to play.

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