Week 6

Class Work

This is the conceptual sketch that we came up with during our time in class. We decided to have two players, a dog and a rescue worker. The objective is that they have to use their set of skills in order to find a missing person in the forest. They will use their skills when they are needed, changing each time you play the game.

The dog will use skills like smell and barking in order to track down the person. The officer will use a flashlight and map in order to navigate around the map.

Overall I feel as if these are some solid ideas for a game, however we might need to add more skills to the dog and rescue worker. We shall discuss these matters as we go, adding onto them if we can.

 

Week 6

Blog Post 3

  1. Brief Description

In the search and rescue game, the player has the option to switch between a search and rescue officer and a tacker dog.  The officer and the dog both have different sets of skills that help them to find missing people in the wild. The goal of the game is find the missing person before time runs out and they are lost forever. Each game is different, so the player must adapt to their surroundings and use the correct player to fit the situation to find the person before the time runs out.

2) Player Stories

As a player, I want to finish the level before the time limit is up.

As a player, I will use my tools in order to find the missing person.

As a player, I want to finish the level quicker to improve my high score.

Playing as a dog, I will use my nose in order to find the scent of the missing person.

Playing as a dog, I will bark if I hear something.

Playing as a dog, I will use my height in order to get into hard to reach places.

Playing as the officer, I will use my drone to survey the area.

Playing as the officer, I shall use my flashlight in order to see better.

Playing as the officer, I shall use my flashlight in order to spot the missing person.

As a player, I will be on the lookout for clues as to where the person is.

As a player, I will explore areas that might be hiding the person.

As a player, I will use my map in order to effectively navigate the area.

 

As it stands right now, there are a lot of elements that need to talk together to create a cohesive game. For the prototype, it would stand to reason that only one character will be fully functional, so that core game play elements can be used. As a team, we will have to decide if we want to create the man or dog for the prototype.

Week 6

Cycle Activity 2:

(1) The style and mood of this game

reference

 (2) The spatial dimensions, size and boundary of this game world

This game is a about searching for missing person, it’s a first person puzzle game.

The game is set in a small city where includes two parts: the modern uptown area and the countryside area.

The modern uptown area is where the home of the missing person is, there will be contain the information relate to the missing person, such as the reason of their disappearance and where may them be.

The countryside area will be available after the player collect enough clues from the uptown area, it’s the place where the missing person is hiding.

 

(3) The setting for your game

Short introduction:

You (player) are working in the police department of the City, as a rescue officer that focus on finding missing person.

You and your tracker dog are known as the golden team in the department.

There are many people missing in the city, your job is to finding them with your ‘teammate’.

Aim:

Use the skills of two playable characters (the rescue officer and the tracker dog) to finding clues and discover the missing person.

There will be time limitation for every quest, if you fail to finding the missing person on time, the missing person will be lost forever, game over.

 

 

(4) The representation of people and objects

The rescue officer: playable character, able to use and collect items to solve puzzles, and perform certain action (e.g. walking and opening doors).

The tracker dog: playable character, able to sniff and track the scene of the missing person to finding clues, and perform certain action (e.g. drag, running,  digging).

Collectable items: notes (information left by the missing person/clue), tools (used for solve certain puzzles to move forward).