Play Test Report

Goals of Testing

The goal of testing for this game is to get feedback on how the world feels to play in, whether the characters are well written and if they fit in the game world.

Method

The method of testing will be to open the game for the player and give them no information before playing, this way we can see if the game makes sense without outside direction as well as let the player play the way they would with no one watching. After the first play through we give the player more information and ask them to play with certain goals in mind.

Questions and feedback

How does the atmosphere of the game feel?

1 It feels dark and scary

2 feels kind of like a horror game

3 cold and lonely

4 like a cold night

5 very empty and dark

 

Do you feel like the characters design fit the theme of the world?

1 The main character kind of stood out but the other 2 did for sure.

2 I think they were all fine nothing weird or anything

3 I think the main characters blue really stuck out with a dark background

4 The main characters colour scheme was really a spot of blue in a dark map I get that she is meant to be a doctor but it’s still really bright

5 I think the 2 characters that aren’t the main are really good

 

Do you feel like the main character has motivation in the game?

1 as far as I can tell

2 yeah I mean she is a mother right

3 If her goal is to save her child yeah

4 Its weak but it’s there

5 Yes to save the child but other than that not really

 

How does the flow of the game feel?

1 it’s short so I can’t really say on flow

2 it feels fine

3 it was a short game

4 yeah I dunno its not much of a game

5 there was no flow

 

Do you like the idea of making moral choices in a video game?

1 yeah I feel like this game is a good starting point

2 I do like the idea but I’m not sure how it would work in this game

3 I think making someone question their morality is a cool concept

4 It would be good if this game did that

5 I like the idea but I would like to play it first

 

Summary

After testing I have found that most people find the game world to be good at setting a dark tone for the game however the character design of the main character pulls away from the dark cold theme the world creates. Additionally the players were unable to play through the whole game but had had the script for the dialogue shown to them in order to know if the dialogue would fit the characters, most said it was written well enough but very chicle.

 

Activity 3: Gameplay & Player Stories

The core game play for our games will be focused on conversations with characters in the game world and making hard decisions where someone will lose out possibly yourself if you think it’s for the greater good. The game will give you decisions where you have to either help someone by sacrificing something of your or ignoring them to keep that small benefit you have. The game will push the player to make difficult moral decisions however if the player sacrifices themselves too much or ignores all others there will be consequences.

10 player stories

  1. <Playing as nurse> <I help a sick person> but that <cost me $5>
  2. As a <player | nurse> I want <money from helping soldiers> to <helping other sick people> to achieve <a healthy population>
  3. As a <player | nurse> I want <sick person> to <give them drugs> to <help them get better>
  4. As a <player | nurse> I want <to help lots of sick people> to <be a good person>
  5. As a <player | nurse> I want <to be a good person> therefor <I spend my money> to <help the sick that come to me>
  6. As a <player | nurse> I need <money to help the sick> however <I can only earn money from helping the enemy>
  7. As a <player | nurse> have <money> that means now <I can help more sick people>
  8. As a <player | nurse> am in danger<because of helping the sick> however <I think its morally right to help them>
  9. As a <player | nurse> I am rewarded <with a medal> because of <all the sick people I have>
  10. As a <player | nurse> I want <to survive> in order to <I need money> so that <when I earn enough I can escape>

Sally is a girl who is just entering adulthood and therefor has a lot to discover about living on her own making hard life choices etc. Because of the focus on self-discovery we wanted to make games that make the player choose between many different moral choices small and large, these decisions are what will captivate Sally and many players like her.

Story 1 – this story focuses on the sacrifice of one’s self in order to help someone less fortunate than you, this story will interest Sally because she will have to question herself “is helping someone worth giving up my money when I don’t know them”?

Story 6 – This is similar to the last story in the way that it makes Sally question herself, if she wants to help the sick she needs the money which she can only get from doing something morally the opposite or she could take the money she earns from helping the enemy and use it for herself.

Story 10 – focused on money again Sally will need to question her morals and whether they are worth giving up on in order for her own survival.

All three of these stories are focused on questioning your own morals as we have identified Sally as someone who is entering a new stage of her life she will have to make these decisions as well as understand her own morals and what really worth holding onto and knowing when to let go of something for the greater good.

Playtest Report

Play Test 1

In the first task how did you find the flow of the game?

I didn’t feel like there was much flow it just started and I had to go

When playing with a time limit did you feel pressured at all?

I felt like I had to move a lot faster, where previously I could have taken my time

How did the aesthetic of the game feel?

It felt fine there was no noticeable strong theme

Do you prefer playing with game with or without a time limit?

I preferred without but the time limit was long enough where it wouldn’t really matter

(reply for Q4) Why?

Answered in the last question

Play Test 2

In the first task how did you find the flow of the game?

It was a jump out of the gate and that’s it

When playing with a time limit did you feel pressured at all?

No I found everyone really quickly the spawns were pretty easy

How did the aesthetic of the game feel?

It was brighter than I thought it should have been

Do you prefer playing with game with or without a time limit?

It didn’t matter to me if I had to pick with time

(reply for Q4) Why?

Because its meant to create pressure

Play Test 3

In the first task how did you find the flow of the game?

The game flowed fine I guess there is no ups or downs

When playing with a time limit did you feel pressured at all?

Yeah I couldn’t find the last person so I did have some pressure

How did the aesthetic of the game feel?

Glossy and bright

Do you prefer playing with game with or without a time limit?

I’d prefer without a time limit so I the freedom to look around

(reply for Q4) Why?

I want to look around

 

Cycle 1 Submission

Max Tranter (n9506659)

Prototype: Click

Contribution:

1. Hessburg – Stealth Bomber: I used this asset as the main players character model.

2. StarSparrow – These models were fantastic i used them for all the enemies as they provided examples of fully built high quality planes/jets.

3. Wispy Sky – I used this for the sky box however it didn’t turn out great but it is still in the game.

4. Explosion System – This asset was used for the death effect of the enemies and player as well the the sound effect played on death.

5. When I had issues with code I found most of my solutions through unity forums and on the odd occasion a YouTube tutorial.

Play Test Report: Playtesting report

Reflective Blog: IGB100 Reflection

Cycle 1 Submission

Tim Gaskell 

Prototype : Here

Contribution:

  1. 3Le Low Poly Cloud Pack: I used their 3D model of a cloud inside the game.
  2. Action Music Pack: They provided the background music of the game
  3. AEgis_Technologies: Provided the 3D model of the helicopter enemy in the game.
  4. Area 730: Provided the 3D models of the cargo plane, fighter and player models.
  5. FuturisticWeaponsSet: Was used for the shooting sound effect for the player
  6. sky5X: Provided the sky box which is used for the background of the game.
  7. This post helped create the movement pattern of the helicopter enemy
  8. Unity tutorials provided code for the gaming UI and score

Play Test: Play Testing Results

Reflective Blog: Reflection